Why aren't mobs spawning in my xp farm. But trying to eliminate other spawns by building over the ocean will do exactly what you saw, it will spawn djinss and other sky mobs. Why aren't mobs spawning in my xp farm

 
 But trying to eliminate other spawns by building over the ocean will do exactly what you saw, it will spawn djinss and other sky mobsWhy aren't mobs spawning in my xp farm 3

The default hostile mob cap is 70 per online player, however after building an enderman farm for XP, I've noticed that only around 30 enderman spawn before the. capfan67 • . as the mobs spawn in a 128 block are in the. 14. 1. Summon works, and I know I'm not over the mob spawn cap. –4) Spawnproofing. Decorated spider farm minecraft mapI thought reddit might enjoy this-- my version of a spider-proof base How to build a spider proof houseSpiders 2. It's around 3 screens tall and something around 4 screens wide. 3. Mob spawners spawn mobs in a 9x3x9 cuboid centered on the spawner. From stephenled7's comments it seems like that is not the type of farm he has built so I would not suggest standing within 16 blocks of the farm as that will prevent spawning in the type of farm I believe he has builtGrapple to the ceiling will make mobs spawn. 8>1. Short answer: Yes. Hence,. Messes up organization. Furthermore, mobs despawn over time when they're more than 30 blocks away, but that is a much slower process. The “plus sign” with multiple floors and something on the edge to trick the mobs path finding? These farms are very inefficient on bedrock. I have a mobgrinder with light level on 0, so hostile mobs should spawn but they dont, I also have a 20x20 area with grass for passive. Step 1: Find a spawner. Since they now allow random generation the limit is being reached before the spawners get to spawn. Slimes spawn more rarely than other mobs, so you need to have a lot more slime spawnable areas than normal mob spawning areas. 1. Why aren’t mobs spawning on my XP farm? The hostile mob cap in the single player game is 79, and if that cap is met, no more hostile mobs will be spawned. Second, you need to be at least 24 blocks away for the mobs to spawn. as the mobs spawn in a 128 block are in the. A recent update make it so mobs require a light level of 0. 16 but the youtuber said it would work in 1. Share. It doesn't work very well, no new pigmen spawn in when the first few are killed. On top of the four hoppers, place the four slabs. I removed bouncy creepers because I tried but couldn't turn off the sound they make. its definitely the problem if you arent doing that. Jun 1, 2017. Even for flat plains, surface is typically around Y 65-70, which means you need to be at around Y=200 and your farm built accordingly. 2. I’ve checked the measurements and they’re accurate 47 blocks up and down and 84 blocks left and right. Mobs spawn around you. 5 Natural spawning is not fast. Create Mob Spawning Platforms. •. Notice E=0/36, meaning there are 36 mobs in your area, but not in your field of view. It's the height of the afk platform that's the problem, mobs won't spawn if you're too close to the spawning area. after checking the wiki, it says that the mob cap for creepers on the surface is only 5, but. The most obvious is creature spawning. @NikolayDyankov Monster spawners can spawn mobs even after the cap has been met, and the mobs they spawn still contribute to the normal cap. Like in total. Check to see whether it's complete darkness inside the mob spawner or not. This morning I recently finished building a mob farm that I have been working on over the last few days. If you want a Glow Ink Sac farm, then make a separate one without interfering the existing mob farms. However if you don't try adding trapdors at the platform edges, make shure you removed every single torch inside the farm, you let no holes in the ceiling/walls and add some pilars in the platform to make the mobs's pathfinther work. Above ground mob spawns are greatly reduced since 2. This prevents all mobs spawning. The shallow daytime light and the high probability that you're surrounded by stone walls is probably the cause of your troubles. But it feels like they change much more then that. oceans have water from 40-135 blocks deep which stops mob spawns. The default hostile mob cap is 70 per online player, however after building an enderman farm for XP, I've noticed that only around 30 enderman spawn before the. If not, there's a light leak. Indeed, mobs are almost not spawning. This will increase the farm’s spawning rate. +, enemy mobs will now only spawn in ''light level 0'' maybe this is the issue, IDK. wamakima5004. You don't necessarily need this entire area to be clear, but it is the best way, and you get the most mobs out of it. I’m guessing I should do something. montuos • • 1 yr. Step 1: Find a spawner. Mobs require a certain amount of space and light level to spawn, so. 16. . Spawner room is completely dark and I'm being within those 16 blocks :/. when they don't spawn it can be because there are too many already spawned. ) but when you work a system from a mob spawner farm that takes the mobs out of the area, then the spawner will instantly spawn another set so it will be a high rate spawner. On the bright side, you won't ever have to worry about monsters spawning into a Glow Berry farm so long as you make sure there are always enough berries to light up the place. Are the mobs 16 blocks away from the spawner? If not, you should change your design a bit for that. For each player that is currently online, there is a valid spawning area around each player. How do you make a AFK XP Farm in Minecraft?They will simply jump off and despawn in mid-air on their way down. iufvbsjktg85dhg7 • 1 yr. Mobs instantly despawn when they're more than 128 blocks away, so #1 - you need to be 128 blocks away from any dark spots where you DON'T want mobs to spawn, and #2 - closer than 128 blocks from the farm where you DO want mobs to spawn. Spawnproofing with carpet (Image via Reddit) In Minecraft, some blocks do not allow mob spawning like buttons, slabs, pressure plates, etc. That way it continues to spawn but you are also next to the kill chamber. This forces mobs to only spawn in your farm. Mobs cannot spawn within 24 blocks of a player. Hardcore guardian XP farm. Step 2: Widen the space and begin the set-up. You can build the farmer on the ground but only if you lit up all the caves and dark spots in a 148 blocks radius. It won’t completely fix the problem, but make sure the tops of the obsidian pillars are lit, or otherwise spawn proofed. Other designs rely on "water flush" or "piston pusher" redstone systems to periodically push the mobs who are frozen in place into the water streams so that they. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Just to preface, difficulty is hard and there is nothing stopping mob spawns. There are a few things that are preventing spawning: The light level is over 7. Is it a river biome? Mobs don't spawn in river biomes. After doing some research, I still can't understand why they aren't spawning. The village center always begins as the pillow of the first bed linked. Fortunately both these dungeons take less than 30sec for me to get to from my home. Not sure though!Why aren't mobs spawning in my mob farm? i put carpets to spider proofHow to find a spider spawner in minecraft (all versions) Minecraft fast spider spawn tutorial hdSpider minecraft spawning. I think I'll try replacing the floor layer with biome blocks first. However, to my disappointment, it has hardly spawned any mobs at all. On the other hand, if you’re too far away, you’ll prevent mob spawning altogether. We're in hard mode but often times mob farms are empty and our guardian farm won't spawn despite waiting fifteen minutes. I'm often AFK over 24 blocks away from my farm but still no spawns. Mobs do not spawn at all while I reside within my AFK farms, even with a water candle. The mob cap in question is for hostile mobs specifically but the F3 info doesn't tell you what kind of entities it's detecting. I'm talking about the other mobs filling the mobcap. Unless you are usinf water to flush that is. A trident killer is a red stone machine that moves a trident in a way that it hits mobs. So for zombie piglins , you need to make the farm in a nether wastes biome. Are the mobs 16 blocks away from the spawner? If not, you should change your design a bit for that. Trying to build an iron farm based on Wattles video for 1. Anywhere in between is fine. Second thing is the farm you showed as a reference will be bad for mob spawning algorithm cuz it's too high up in the sky. 2 Answers. This has few exceptions, like mob spawners, endermites, zombie reinforcements, and vex spawning, but witches are not included in that list. My friends and I made an XP farm on a spawner. Players can follow these steps to build a working spawner room: Climb up around 120 blocks above the killing area. Spot 2 is far enough for Drowned to spawn, but it's too close to caves underneath where other mobs spawn instead, and don't despawn easily. I don't know what to do, I spent an hour building this and I don't want to have to redo the whole damn thing. My case however, is i get way less xp, and it comes out as like 1-10 orbs. But now it no longer spawns mobs. Another possible reason why your mob farm isn’t working is that either you’re too far or too close to the farm. ago. Try replacing the slabs with carpets and it should work. Hello, I needed a form of. 1. Its not a very efficient design at all. It’s probably a server side change, the admins can decide all that stuff like weather or not/how. Various distance tests away from the farm. Slimes only spawn below level 40. 4 No hostile mobs can spawn within 24 blocks of a player. I have to get out of my farm, fly around, (my farms are underground Hallow and Crimson farms) and then mobs begin to spawn. Commercial-Finish204 • 20 days ago. Typically the inconsistency lies in the way mobs leave the water and fall downwards. ‌ 🦑 Squid. To compound this, there is a spawn cap of around 80 hostile mobs, so if they already exist in caves or outside, no new ones will spawn anywhere until the amount is under that limit. Adding a second row of. but now after putting it back to normal, we noticed mobs don't spawn anymore. No. Mob farms are perhaps the best and most common type of farms to create in Minecraft when in need of lots of XP. A recent update make it so mobs require a light level of 0. But I'm playing Bedrock Minecraft on PC and it looks like I have the same spawner format as you with the slab on top and skeletons spawn with no issues, but after 30. 4 java server, and a zombie spawner farm, and when i saw the video on how to make the farm, when he/she uses it, they get SWARMED by xp. These mobs spawn where the biome is changed with a Nether Biome Stick (requires Magma Cream III). Any help would be appreciated!Why are mobs not spawning? Your server’s view-distance setting is set too low. I assure you spiders wont get stuck, the drop rate will be more than satisfactory, you'll. • 2 yr. My guess is that the youtube video that you saw was just quite old, therefore it doesn't work anymore in newest minecraft. 16 nether update the nether is divided into various biomes with unique mobs spawning in them. When I updated minecraft to the newest snapshot 14w10c, mobs in XP farms are not spawning. They might be building up just off your screen. Above ground mob spawns are greatly reduced since 2. To combat this, go through tunnels and caves around the slime chunk and place torches. I tried the farms on a normal vanilla server and in singelplayer mode and none of them worked. You would have to either fill in all the cavities around your tunnel or excavate everything 84 tiles left and right from your guard point (47 tiles up and down) and put a lava floor instead. A trident killer is a red stone machine that moves a trident in a way that it hits mobs. They just wait at the mouth of the farm for the mobs to drop and then they kill them. ago. Building it in different places adds some things. I am currently using aternos servers and i created an xp farm in difficulty easy. Not sure what type of server you are at. leaves. 9>1. The spawning chamber quickly clears the monsters so the room is empty the next time the spawner spins up. Also, make sure you stand within 32 blocks away from the spawner so they keep spawning. The new system spawns iron golems if there’s enough beds and villagers and they need to gossip. . You should use this tutorial : and follow the instructions to build your afk platform at least 100 blocks about the roof of the grinder. 2. It could also be if you are aking at the bottom, you would lot a bunch of caves. 1% per level from the Fishing skill +0. Everything ou are doing is fine. Dungeon farm isn't quite the same frame work as other AFK farms. The caves under the farm are lighted. I built one but I aways had to go to certain Y and afk there to make my xp farm spawn the mobs. Spawning platform -> Water Stream (only one block down from platforms) -> Drop to death. So I built a very basic mob farm. Unfortunately, you will need to rebuild the farm in another biome for mobs to be able to spawn. Moved the whole farm much lower before posting here. when they don't spawn it can be because there are too many already spawned. Its just good for a better general mob farm and doesnt change xp that much. Here's a list of the solutions I have tried: 1. 3,860. I have one torch on the outside of the roof in each of the four. 2) Always use trapdoors inside the mob spawn area. Got a roof to make all spawn spots completely dark. The mods are interfering with the game. They spawn in and get pushed by water to a lower block and we use a sticky piston with cobble to crush them from above. )this is still an issue in 1. If you are around 60 hostile mobs then your farm probably will never work very well. Why is it that no mobs are. The mob spawner can get only up to 6 monsters within that area, so if that mob cap is reached, the spawner will stop working and won’t spawn any more hostile mobs. Spiders are a huge pain to deal with in farms, if you can find a skeleton spawner it would be better, they give you more XP than spiders and zombies as well + free bonemeal :) Alternatively a general mob/xp farm in the sky with carpets on the platforms to stop spiders spawning. Build farm lower - lower farm means lower subchunk, which means the game checks less blocks to spawn mobs light up caves - mob cap is held up by mob spawns within a 128 block radius around the player Increase spawning spaces in farm - increase blocks that mobs can spawn on. Type /entc and see what numbers you get. OW3NxX • 9 yr. If you want just creepers, you need to remove the buttons and put trapdoors on the ceiling of each layer. You would need to make a farm for underground Hallow mobs in general and hope Chaos Elementals will spawn. Otherwise, it tries 4 times to place the mob at a random position within a 8 x 8 x 3 high area centered on the spawner block's lower left corner. As long as mobs can’t spawn beneath you, or around you, your farm is more efficient. Hello, so I play on an Aternos server with my friend and I made a simple standard mob farm for experience and it worked extremely well, but after we updated the server to 1. It is light level zero up the top in the chamber and also has a spawnable block as the floor. Basically: if there are any caves inside that square from where you are, you might be getting mobs there. I really haven't seen a shortage of Drowned spawning in ocean waters, ever. 3. u/Oozer69 Posted an iron farm a week ago; I tweaked it and made it more stackable and with fewer mobs. yeah, tutorials usually tell you to make a platform over a hundred blocks up. You've built your afk platform too low. Originally posted by Maomag: You cannot really make a farm specifically for Chaos Elementals. There might 2 possible reasons: Not enough torches around the mob farm. You need a huge perimiter to make it work or build high in the sky above an ocean, to reduce the natural amount of close-by spawn-chances. Hi, I'm trying to make a classic mob xp farm ( External Content Content embedded from external sources will not be displayed without your consent. 👁👄👁 juansmother • 3 mo. 18 world the same way and design. Notice E=0/36, meaning there are 36 mobs in your area, but not in your field of. 32 blocks isn't really high, for maximum effect from the torches you want to light up as many dark spaces, including caves, as possible up to 128 blocks away from where you are standing. Correct. Best. Help. Try filling the area around the spawner. Its not a very efficient design at all. 17 world to 1. So recently, i made an enderman farm in my 1. Since the space under the slabs/trapdoor is a 1 block space, nothing will be able to spawn there and baby zombies shouldn't be able to escape. 8 great (tested myself, you can find the tutorial in my previous message). Technically it's a 3x2. Mob Farm Not Dropping XP. Meaning you're going to need 24 buckets of water to make the cross. Slimes need a lot of light, and if you want to see slime spawning, you have to to the farm at level -7 (i think). That isn't going to work well because other mobs are going to spawn around it making your farm much less efficient. There is literally no other place where enderman spawned. that doesn't happen, the mobcap will become full, but not in the ocean. QUEWEX • 4 yr. So recently, i made an enderman farm in my 1. Dark, 9 or less. I tried building it in a singleplayer world and see if the farm design was the issue, and seems to be working perfectly fine. The world generation mob spawning rules check the available blocks by height, starting at bedrock and working up. This is a very fiddly technical rule of vanilla that doesn't have anything to do with modded. Since the space under the slabs/trapdoor is a 1 block space, nothing will be able to spawn there and baby zombies shouldn't be able to escape. The spawn space is a 31 block circle made up of deepslate brick top slabs, and it's lit up with a bunch of torches to keep other mobs from spawning. please go ahead and use glass. Are the roof blocks solid blocks? You can't use slabs or anything like that. That being said, if there's nowhere else for mobs to spawn you should at least get some in there within a minute or so. Maybe it is interfering with Phosphor mod (or vice-versa). ·. finally, there has been a on going bug that allows mobs to spawn at the edge of the current loaded chunks, putting some of them into the unloaded chunks. If you are 24 meters away from the spawning floors (or at least a good portion of them), and standing on the surface of a normal world, your problem is most likely the world itself. During the construction of the farm, I had pigmen spawning everywhere but now that I have completed it there are no pigmen spawning anywhere. The roof on the spawning platform is too short. hmmm, i will give it a try, not sure if this is ice works, so tell me if im wrong, but if me/mobs come from one direction, they will keep on sliding on the ice to the same direction, this way they will slide to the water and go up instead of getting stuck on the block?Why aren’t mobs spawning on my XP farm? The hostile mob cap in the single player game is 79, and if that cap is met, no more hostile mobs will be spawned. 16, but the villagers aren't getting scared and the zombies aren't attacking them even if I place them in the same room. This way it will work but it will be slow because the mobs have to move to the water channelsIf you are not visiting this spawner in a long time, glow squids will spawn instead, potentially filling it up with glow ink sacs instead. 5. Someone else posted a link to one. g. You might be having a mob cap problem. Bedrock also has a feature where hostile mobs (maybe not just the hostile ones I'm not sure) don't despawn. If they leave the water stream at the top (I'm guessing it's setup this way) then they might leave slightly higher than others and fall half a block more and die, while some mobs will fall the right. You can improve the spawn rate but it's a lot of work. Cave spider spawner not spawning anything. make the channels wider on the lower half, 4 wide then 2 up top. By the time the water in the second tower gets removed, the mobcap is probably quite full. Step 2: Widen the space and begin the set-up. But trying to eliminate other spawns by building over the ocean will do exactly what you saw, it will spawn djinss and other sky mobs. You can build the farmer on the ground but only if you lit up all the caves and dark spots in a 148 blocks radius. 18. Any suggestions?No the guardians aren't spawning underground, they can spawn on top op the floor of the temple and above it. SkyVaults - No passive mobs are spawning. Most of the underground caves are outside of the 128 block range, so any mobs in them despawn immediately. The most challenging part of the process is finding a zombie spawner in Minecraft. ChatGPT. In Minecraft, mob spawning is limited to 128 blocks away from the player. 1. can anyone help me fix this My skeleton xp farm from a dunegon spawner is not working properly. This means that the requirement is a 3x3x2 area of empty space with a solid block under the middle empty block. 12 and earlier it would still spawn mobs at this distance and then immediately despawn them for being too far away (this created a blinking effect that caused a bunch of lag as any mob that spawns is allowed something like 3 seconds of time to perform AI. Create a way to flush mobs downward. However, note that if your tunnel is more. 2. I have recently built a zombie pigmen farm for 1. Spawners spawn their mobs in a 9x9x3 area. I've built this design in previous versions and even previous 1. I am in "hard" mode and I have built at the height limit (or one block below). There's a solution to this. Mobs don't move at long ranges. For example in my endermen farm endermen are just not spawning. To add on to this, it is torched everywhere in a 5 chunks area around the mob farm. Go wider than this so you don't have to stand on the top of the farm. The game randomly checks places to put mobs and since the outside is much larger than your trap, most of the zombie pigmen spawn there. But someone on reddit told me in realm for mobs to spawn player needs to be 24-42 blocks away and i thought im playing multiplayer so that. But for some reason, nothing. According to the Minecraft Wiki: Slimes spawn only 1/10th as often as other hostile mobs, so they can be hard to find. If I'm seeing this correctly the water in the right tower gets removed first. 2% per tier from. Mob farms in bedrock edition are pretty bad. The truth is that there are a number of bugs that are effecting bedrock edition in respects to mob spawning. You need a huge perimiter to make it work or build high in the sky above an ocean, to reduce the natural amount of close-by spawn-chances. Mob spawners will spawn mobs midair. If you have messed around with /gamerule, make sure that doMobSpawning is true. Your best option is to build it as high as possible (remember that on MCPE maximum construction layer is 128). After a lot of nil-spawns, it did work once out of roughly a dozen tries but have had no luck getting hostile mobs to spawn since then. Mob traps built close to the sky limit have been known to end up not being completely loaded by the engine in some situations. ago. May 12, 2021. Needs to be a lot larger. The following increase the chance for Sea Creatures to be Corrupted when Lava Fishing. That's below Y30. Possible causes b. The spawning area is made up of blocks upon which mobs cannot spawn. The rotten flesh and gold nuggets can be traded to cleric villagers in large amounts to gain emeralds easily. Then you stand in between the spawner and the killing chamber. Well, first of all dark room mob spawners aren't very effective unless put to a large scale. If the top of the half-slab is placed at the same height as the top of a full-sized block, then mobs can spawn on it. Although now I have to figure out an elegent way to modify my farm. ago. When mobs are killed, players receive XP points that come in tiny green and yellow. It isn't clear if your spawning pad is below level 40 or not. From Minecraft 1. In a fish farm, players can reel in much more than just fish, such as. No other spaces for mobs to spawn. 2: AFK 125 blocks above the killing chamber of the farm. You will get zombie pigmen to spawn in your trap eventually, but. After dropping 1-4 mobs, it just stops. This might happen because you are too close to the end island, or because there's another player is in the end. You will need to stand back away from your witch farm to make any progress with it. They spawn when it's dark and there is a solid block above them. Third, while your farm needs to not have light, everywhere within 128 blocks needs to be lit up. 20 Bedrock edition and am having some difficulty getting the mobs to spawn. +, enemy mobs will now only spawn in ''light level 0'' maybe this is the issue, IDK. It is really confusing because again, it worked fine before so I cannot imagine it has anything to do. All the posts I've seen about passive mob spawning says this should be enough, yet easily 7 hours later, and not a single passive mob. However, the next day, only bones and arrows were being dropped, and I did not gain a single point of XP. Why aren t mobs spawning in my XP farm? Many players complain about mobs not spawning in their farms. Business, Economics, and Finance. Making a zombie XP farm in Minecraft. All surrounding areas are either filled up or lit up, and again this farm works great on the xbox one edition. Ever wonder why your minecraft mob farm doesn't work? Well here is (likely) the answer to your perils. Check this link about monter spawning. Tried farm in day/night. but yesterday almost nothing came down. ago. It also appears that my temperature is always normal, and hostile mobs don't spawn in general. I am also the only player on my world. 16 but the youtuber said it would work in 1. Better catch em in bastion if you want a bartering system, farming piglins is hard, giving how often they do spawn in your gold farm. At the base, I am standing at Y = 78, then on the floor of the mob spawner (where the mobs are meant to spawn) Y = 110. For lava, poison, fire, water and acid they need one open block above the source to spawn. The general rule is to pillar up 128 blocks above the ground, build a platform/kill chamber there, then build the mob farm up. This is also the case for monster spawners. The block light in the farm was 0, and the slabs aren't the problem. So if its day the light level will be 15-12 on the bottomside of the block hence disabling spawning. 2. Well part of it is that mobs now need a light level of 0 to spawn, so try incasing it in cobblestone or something. I'm going to guess that starting a LAN must have broken the modpack. 2. Piglin spawn in groups of 4 in the nether wastes and crimson forests. Long answer: Not very well. Bee nest and hives don’t keep their bees, overworld mobs spawning in the end, and also raining in the end. The farm I built was Illmango's gold farm but I used this video for a guide, In the video, I replaced all. Bic_Mac_Der_Echte • 2 yr. On multiplayer, the cap depends on how many players are online. Pigmen Not Spawning in Pigmen Farm 1. Spawning spiders redstone actual configurationSpider farm mob minecraft spawner only Minecraft mini figure 3-pack, farming steve, spawning spider & slimeSpider – official minecraft. If hostile mobs spawn in caves or areas of the surface that aren’t lit, they’ll fill up the mob cap, and none. Last time i built a creeper farm i made it in the. When I played on a massive semi-vanilla server for a few months, I was the only one with a semi-functional mob farm because I dug out every chunk in my claimed space and filled it with mob spawning platforms beneath ground level (something like 12 chunks). You need to remove all the water outside of your farm to a distance of 128 blocks from your player (the distance at which mobs stop spawning). So, to increase mob spawning speed using worldgen spawning you want to be at the lowest possible height. The mobs arent likely to walk of the edge so youll get barely any spawns dropping into the kill chamber. They probsbly are spawning but arent dropping down hard to tell. But it wasn't working very quickly at all. hostile mobs were spawning on land so i torch the land but it still doesnt seem to work. I went afk for 10 minutes and mobs still arent spawning, do you have some tips? Related Topics. I did the /kill @e command once because there was a lot of mobs on the nether fortress, the difficulty was only on Normal but there was like 100 mobs in the nether fortress so I am forced to /kill @e. If your AFK spot is correct and you don't play on the server (where ghasts would despawn when anyone else is in the overworld) and you are not playing peaceful, then you definitely should get some ghasts. Many players complain about mobs not spawning in their farms. Additionally, altering the maximum entity cramming value can help Minecraft players control the rate that mobs spawn. If you're on bedrock, the area on the surface (assuming you're under land, and not water) is. Hence, players must always spawn proof the ground and any caves nearby to force the game to spawn mobs only within their farm. baby zombies can be a problem but not really. The liquid spawners work best, cinder farm is the next fastest. Really appreciate any help, this is my first gold farm in survival. First thing to note: if a Creeper is standing in water, even if they do explode, they won't blow up any blocks, but the explosion will still deal damage to you and other mobs around them. You're too close to the farm, as mobs don't spawn closer than 24 blocks of you. If you're in front of any naturally placed dungeon wall and can hear the dungeon music playing, only dungeon. However, mobs only spawn within a square area of 15×15 chunks, or 240 blocks per side, centered on the player, so you must stay fairly close to your farm for it to churn out mobs. Another this, whyd you build it that close to the ground.